[[Bullet]] Apocalyptic sky, destroyed cities, flying missiles, steel fuckers … Alma's birth is extremely interesting.
History that happened with the game f.E.A.R. 3, somewhat reminiscent of the Russian premiere of the unforgettable film "Antichrist" Lars von Trier. A strong, but extremely specific (one of the key scenes – cutting off the female genital organs) The film was a wide rental and received a poster in the style of a youth horror about Satan, which he, of course, was not. As a result, unfamiliar with the work of the cult Danish director of the freshman, grabbing the hand of pimple gentlemen by the hand, ran out of the hall around the middle, holding their hands with their hands.
The cunning marketing trick, of course, was justified, but the audience pecked at it felt, let's say, who was in use. So that God forbid you did not happen about the same, remember: F.E.A.R. 3 – not at all what wants to seem. Despite the presence of bloody girls on the cover (once again), this is by no means a horror and is hardly frightening even the freshmen who escaped from the von Trier.
And the girls are bloody in the eyes
Of course, in 2005 the original F.E.A.R. Not once made us cheerfully cheer up only by the view of Alma’s girl in the Dark Corridor (and “and” Call »Then not everyone looked at). When exactly the same scene is played out in six years of the third part, this causes nothing but irritation and sigh. Day 1 Studios Literally they climb out of the skin, just to make you startle or at least cringe nervously, but their techniques are old, even from 2005: they divide the whole platoon of soldiers in the frame, pour the mountains of corpses, then pushes the long-suffering almum again.
[[Bullet]] Alma is full of fans among the civilian population. For example, this one kindly agreed to appear in front of the camera in the eagle pose.
Everything is approximately like in stupid youth horror films a la “a group of students finds himself in the wilderness alone with evil”. When at the most alarming moment someone will definitely take a break to separate from the group, it already becomes clear-it will become the next victim. So here: in advance you know that in an empty corridor with a flickering bulb, an alma flickered after a second, that in a quiet children's room the protagonist will torment hallucinations and that some other other little animal will jump out of the corner now. What a fear is there.
Ma-ah, he was the first!
It seems that the Day 1 Studios themselves understood everything very well about the horror-potential of their game, therefore, on duty, he blocked with light and a couple of walls with a ketchup, they began to make from F.E.A.R. comedy. The action begins with the fact that to Pointman (this, if that, is not a name, but a position-something like a “gunner”), a protagonist of the first part, is a shadow of his dead brother in prison-a maniac-tensioner of Picston Fettela. Despite the fact that the dead Vettel became precisely from our will, he is not at all in offense and even helps the hero to escape.
[[Bullet]] Swerry cultists is not particularly interested in that Pointman is the son of their goddess. They are worse.
Recall that in the third part, the developers promised to reveal the essence of the difficult relationships between Plintman and Fettel, but this does not happen – in fact, it is here that the hope for a serious, thought -out plot in a tricus dies. In the course of the game, brothers who should hate each other with all their hearts, do not even argue, do not scold, they do not bring them in interesting things from the point of view of revealing the characters of the situation-no, they just purposefully go along the plot rails to Alma-mother. Yes, and as you order to delve into the psychological wilds, if one brother is an evil ghost with a satanic laughter, and the other, excuse me, is generally dumb?
[[Bullet]] And although Vettel has already died once, with an inaccurate game, he can do this again.
And so in everything. Flat characters in all seriousness pour phrases like “You are biological garbage, error! And I correct the mistakes ". When it seems to the developers that the player was a little bored, they use the universal artistic technique of any action – an explosion for the full screen. Finally, there is an unusual wildness like the ghost of Alma, who has become pregnant from a living person (!). Movie " The attack of chicken zombies "And did not stand nearby.
And bullets fly, bullets ..
But that's what is strange. If you were at least the most devoted adherent of the series, ready to blame Day 1 Studios for all their crimes against the canons of the original f.E.A.R., It is still interesting to play it. You can spit infinitely from the miserable attempts of the developers to intimidate us or from a flat plot, but that in F.E.A.R. 3 is just damn great to shoot – you can't deny in any way. Although the Day 1 Studios finished the remnants of the horror and in many respects made an elementary common sense, they managed to make even more than a working action more than a lot more beautiful and livelier.
[[Bullet]] A couple of times per game you will meet gifted soldiers who can open portals and land the allied detachments through them.
Moreover, they did it just with the help of one (and, moreover not new) idea. So, the main character is gradually becoming stronger here-the number and speed of health regeneration grow, the time is increased in the mode of aggravated reflexes (the very SLO-MO) and so on. Upgrades are issued for experience points, and experience – for fulfilling special conditions in shootings. The most diverse aspects of the battle are encouraged: shots in the head, competent use of a slowdown in time, success in handling different types of weapons, and so on.
As a result, in order to gain the maximum number of experience points at the level, you have to use absolutely all the possibilities of the game. Like in Bulletstorm , It becomes enough just to shoot opponents – it is important to do it beautifully and at the same time also make money as much as possible. Torn to shreds twenty soldiers with shots from a shotgun? Get a portion of experience and change the weapon to earn the medal for a virtuoso handling with a gun or dissolve with enemies with your bare hands (and legs). Masterfully shoot opponents of the head in Slo-Mo? Accept the Medal "Hunter" and try to make ten murders from shelter or with grenades.
[[Bullet]] Brothers will get from the revived nightmares of their mother.
If you remember, the original f.E.A.R. I suffered great from the routine action – as a rule, it would be possible to go with the universal bundle of “shotgun + automatic” and until the last could not be changed. Here you have to constantly change your style of play and use different types of weapons in order to eventually get even more crazy upgrades.
Thanks to a simple character development system, the game turns into one incessant dance in lead rain – diverse, murderously beautiful, and also well paid. Regular Wow-Men (like the same large-scale explosions, colorful hallucinations and scripting scenes) and a smart AI, which is still able to furnish the chess is not very very vacian grandmaster, add oils into the fire.
Mamenkin Son
The game can even forgive warm fraternal feelings, where did Fettel come from, if you know why the developers went to such a violent reunion of the family. Perhaps the main feature of the tricel is an amazingly sensible cooperative regime.
[[Bullet]] Cotor in the middle of the warehouse recalls: Pacation with sentinel now has another brother. Or sister. And it would be better if he (or with her) face to face.
Relatively short campaign f.E.A.R. 3 It is best to go together – then your friend is controlled by Pacston Vettel himself. The mechanics of the ghost psychopath-telepath (just listen to how it sounds!) Dramatically differs from playing for Pointman: Picston does not use ordinary weapons, giving preference to psi attacks and tricks. Two-stroke brothers with diametrically opposite styles of the game together form an ideal duet, for which DAY 1 Studios https://betzino-gb-casino.co.uk/ wants to hand it to some Order.
Pointman controls the slowdown in time for both characters, while Vettel acts an order of magnitude more elegant. So, he can go to the opponents in the rear and, with the help of telekinesis, raise the enemy that has eaten in shelter so that Plintman could easily make a couple of holes in that. Or, if the brother has to be tight, shelter him behind the energy shield. But the most savory is to move into the body of any enemy and in two accounts at point blank to shoot his own associates. Needless to say, after each such successful feint from the chest, a long Satanian laugh is somehow torn by itself.
[[Bullet]] where is the real enemy, and where is his image on the screen of the next TV, it is sometimes impossible to understand. This, without exaggeration, is the brightest moment of the level shown to us.
Such fraternal mutual assistance, in fact, makes a regular, single f.E.A.R. 3 and cooperative f.E.A.R. 3 completely different games with a very different game experience. In a cooperative, you are constantly experimenting with ligaments and combinations, looking for new, more sophisticated ways of killing crowds of opponents – and this is not jesting! In addition, with the advent of the second player, a competitive element appears here: at the end of each level, depending on the successes of each brother, one of them will be given the title of “beloved son”. A small hint: at the end of the game there will be only one of them, but who exactly depends on the successes of each in the course of the campaign.
It is not entirely clear who, in the end, to consider the Day 1 Studios – surgeons with radical views or ruthless butchers with a big cumulative. On the one hand, from f.E.A.R. 3 completely removed the entire Sassens, nervous trembling and sticky, giving away to the bones of fear. Morally obsolete intimidation methods (among which-pretty matured and much less dressed pregnant alma) instead of horror cause some Christian pity and compassion for developers, who are so strongly and unsuccessfully trying to cause at least the icon in the player.
However, looking at the really high-quality action, fascinating the beauty of the shootings and the cooperative shoulder to the shoulder with the ghost of the maniac brother, you involuntarily ask the question: whether F.E.A.R. This fear?
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
8
Graphics:
8
Sound and music:
7
Interface and management:
8
Waited?
In f.E.A.R. 3 is no worse than in a spike circus. But even more perirable action and an extremely exciting cooperative more than compensate for the almost complete absence of that very fear.
Mania rating: 8.0
"Great"
The most cunning of the Armenians
Here is a symbol of modern piracy by its own person. For a blessed conspiracy, a speaking parrot, "Merry Roger" and a bottle of Roma remained behind the scenes.
Look at the person’s face in the photo – this is what the face of modern game piracy looks like. Artak Avakyan, until recently, an unknown designer, suddenly became a real hero for millions of users of torrent trackers. Through the efforts of the Armenian-adventurer on trackers around the world, preliminary versions appeared God of War 3 , Deus Ex: Human Revolution And F.E.A.R. 3 , which Avakyan stole the developers from offices in the most arrogant way.
Avakyan made the first steps on the way to the dashing Corserian life back in January 2010. Then the designer worked in Santa Monica Studios , At that time, the development of God of War 3. As soon as the studio was collected in the studio, the work of the Gow 3, Artak Avakyan decided to introduce the masses to the beautiful and laid it on the network for public display. It is noteworthy that when the authorities learned about the actor’s act, he was not fired, but only faded him with a fine.
Why? Yes, because, according to the assurances of the former colleagues of Avakyan, he was a “excellent guy”, got along well with people and everyone liked it. True, as a developer, he was distinguished by laziness and irresponsibility – he filled up all the deadlines for the delivery of materials, he could pass freshly lifered levels from God of War 3 for days and prevent other people from interfering with other people. Probably, it was because of the last drawback in April 2011 that Avakyan was still fired from Santa Monica Studios.
However, the designer did not long remain unemployed. In May 2011, Avakyan got a job NIXXES Software , The deus ex: Human Revolution on PC. Here, the novice filter did something that gained wide fame in the game community. On May 31, Avakyan was offended by the racist statement of his colleague (and our compatriot) Ivan Badayev, after which he pulled out a hard drive of one of the working computers and ran away from the office. By the way, the working version of De: HR, which was posted on the network on that evening. According to experts, the damage caused by Avakyan is from 25 to 35 million dollars.
After the disappearance from the Nixxes Software office, Avakyan, as it should be any successful criminal, hit the run: he did not appear at home or at work, but immediately moved to Kirkland, Washington. Here he somehow managed to get a job in Monolith Productions , Cusing development f.E.A.R. 3. Apparently, at that time, the newfound glory of Avakyan had not yet managed to get to the monoliths, so he was hired, even though the designer was wanted for his exploits in Nixxes Software.
And on June 12, Artak Avakyan with the grace of the steppe Lani turned his last theft at the moment. After a working day, he managed to stay in the office after closing. There he found a raw version F.E.A.R. 3, before the release of which there were two more weeks left. He spent the night in the office, and the next morning, mixing with the crowd, without any problems he left the building with the precious build of the game. Guess where that evening this version F turned out.E.A.R. 3?
Immediately after the last theft, Artak Avakyan went deep underground, because there were too many people who wanted to meet him personally: now the police are looking for him, the FBI, the excited spouse, the heads of the victim companies and thousands of users of torrent trackers who want to shake the hand of the Armenian pirate. Frankly, the designer was in an extremely difficult situation: he could not leave the country, and under the real name he will not be hired by any company, so most likely, sooner or later, Avakyan will be arrested. Another question is how many more games he will be able to steal before arrest?
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